Scramble: D' R U2 R' L D2 F R F' B2 L2 R2 U' D' B2 U2 R2 D2 B2 F' R2 U F D L' B2 U2 D2 F2 B'
31 moves.
2x2x2(5): B' F' L' D F'
Triple x-cross (3 corner cycle)(10): B' L' D' (D R U' R' D' R U R') L2
Last pair, OLL, and PLL(16): B' D' B D' B' D B D' R D' R' D R D2 R' D'
Insertion cancels 2 moves.
My FMC Method
I have a very simple Fridrich-based FMC method, which gives consistently low/sub 30s.
Basic explanation:
1) 2x2x2 block: Start by building a pair, attaching it to and edge to give 2x2x1 then attach to another edge and 2 centres to make a block. This should take at most 7 moves.
2) 2x2x3 block: Add another edge and pair to the current block, this should take about another 4 or 5 moves.
3) Triple X-cross: Do this either by finishing the cross then putting in the last pair, or inserting them both as a 2x2x1 block. This should take another 4 or 5 moves.
4) Last F2L pair and Orientation & Permutation of Edges & 1 Corner: This can be done using edge control and inserting the last pair in different ways, sometimes a different phase 2&3 are needed to make this possible in a good amount of moves, about 7 or 8
5) Orientation and Permutation of remaining 3 corners: Done with one of 18 algorithms I worked out, all based on the OLLs in which 2 corners need rotating, and inserted in the middle of the solve to get optimum cancellations. This should take 6-7 moves.
Basic explanation:
1) 2x2x2 block: Start by building a pair, attaching it to and edge to give 2x2x1 then attach to another edge and 2 centres to make a block. This should take at most 7 moves.
2) 2x2x3 block: Add another edge and pair to the current block, this should take about another 4 or 5 moves.
3) Triple X-cross: Do this either by finishing the cross then putting in the last pair, or inserting them both as a 2x2x1 block. This should take another 4 or 5 moves.
4) Last F2L pair and Orientation & Permutation of Edges & 1 Corner: This can be done using edge control and inserting the last pair in different ways, sometimes a different phase 2&3 are needed to make this possible in a good amount of moves, about 7 or 8
5) Orientation and Permutation of remaining 3 corners: Done with one of 18 algorithms I worked out, all based on the OLLs in which 2 corners need rotating, and inserted in the middle of the solve to get optimum cancellations. This should take 6-7 moves.
Monday, 10 November 2008
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